LightWave Modeler offers strong subdivision surface modeling with a broad set of creation tools including N-Gons (polygons with greater than four sides), Catmull Clark Subdivision Surfaces (for patches with more than four sides) and full Edge support. In this video tutorial you will learn to get started with the subdivision surface tools in LightWave Modeler. Learn how to switch quickly between different modes.
This tutorial will help you understand how to use displacement and APS functionality (adaptive pixel subdivision) in LightWave 9. This is an important part of creating volumetric shaders which every 3D modeler should know.
This video shows you the different ways to select edges when using the Modeler in LightWave. It's a quick tutorial but a good demonstration of what the tool can do. Its a bit small to see exactly what keys are clicked, but if you are familar with LightWave, it should be helpful.
In this tutorial, you will see how to use the APS tool (specifically the Pixel per polygon function) in LightWave 9 to change the detail level of your mesh (or model) according to how close it is to the camera. This is a great tool because it will give your model details when needed, and less geometry to move around when detail is not needed.
Creating a view camera (also called a "tilt and shift" camera) is easy to set-up in LightWave 9. Learn how to use the advanced camera tools to have full control over your view plane.