This tutorial is for people who use the Lightwave 3D modeling software, and goes over the painting with polygons technique. If you've been curious about how to do this, this tutorial shows you how, from a brand new project onward.
The object properties panel in Lightwave 3D 9 now includes the capability of doing displacement and creating displacement via nodes. This video shows you how.
A good user interface (UI) is essential to smooth workflow in Lightwave Modeler. In this video tutorial we will learn how to set up UI configurations for the software. Feel free to customize it to your own preference.
LightWave Modeler offers strong subdivision surface modeling with a broad set of creation tools including N-Gons (polygons with greater than four sides), Catmull Clark Subdivision Surfaces (for patches with more than four sides) and full Edge support. In this video tutorial you will learn to get started with the subdivision surface tools in LightWave Modeler. Learn how to switch quickly between different modes.
Using LightWave 9 Modeler, Speed Boolean options allows you to quickly boolean objects in a single layer. You start by selecting the object you want to do the Boolean work, select Speed Boolean (where you choose from the normal list of add, subtract, intersect, or union) and the object you have selected will be booleaned with the non-selected geometry. We will use the "subtract" function in this video tutorial.
This tutorial will help you understand how to use displacement and APS functionality (adaptive pixel subdivision) in LightWave 9. This is an important part of creating volumetric shaders which every 3D modeler should know.
This video shows you the different ways to select edges when using the Modeler in LightWave. It's a quick tutorial but a good demonstration of what the tool can do. Its a bit small to see exactly what keys are clicked, but if you are familar with LightWave, it should be helpful.
In this tutorial, you will see how to use the APS tool (specifically the Pixel per polygon function) in LightWave 9 to change the detail level of your mesh (or model) according to how close it is to the camera. This is a great tool because it will give your model details when needed, and less geometry to move around when detail is not needed.