How To: Select edges in the LightWave modeler

This video shows you the different ways to select edges when using the Modeler in LightWave. It's a quick tutorial but a good demonstration of what the tool can do. Its a bit small to see exactly what keys are clicked, but if you are familar with LightWave, it should be helpful. Select edges in the LightWave modeler.

How To: Set mesh details relative to camera in LightWave

In this tutorial, you will see how to use the APS tool (specifically the Pixel per polygon function) in LightWave 9 to change the detail level of your mesh (or model) according to how close it is to the camera. This is a great tool because it will give your model details when needed, and less geometry to move around when detail is not needed. Set mesh details relative to camera in LightWave.

How To: Create 2D procedural textures in LightWave

The node editor in LightWave allows you to create procedural 2 dimensional textures. This is better than normal mapping because it can be directly applied to UV's. Trust us, this is a good thing to know how to do once you start animating textured objects! Create 2D procedural textures in LightWave.

How To: Model using subdivision surface tools in LightWave 9

LightWave Modeler offers strong subdivision surface modeling with a broad set of creation tools including N-Gons (polygons with greater than four sides), Catmull Clark Subdivision Surfaces (for patches with more than four sides) and full Edge support. In this video tutorial you will learn to get started with the subdivision surface tools in LightWave Modeler. Learn how to switch quickly between different modes. Model using subdivision surface tools in LightWave 9.

How To: Quickly boolean objects in LightWave 9

Using LightWave 9 Modeler, Speed Boolean options allows you to quickly boolean objects in a single layer. You start by selecting the object you want to do the Boolean work, select Speed Boolean (where you choose from the normal list of add, subtract, intersect, or union) and the object you have selected will be booleaned with the non-selected geometry. We will use the "subtract" function in this video tutorial. Quickly boolean objects in LightWave 9.

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